Post by shadowelite86 on Sept 5, 2013 18:30:35 GMT
I don't have much experience with the Skylander series. I bought the Giants starter-set when it was on sale and a couple figures, but I never really got into it or played too much. That's not to say it's a bad game, it's just that I eventually realized that the characters don't interest me enough to want to spend all kinds of money on them. That's when I decided to sell what I had on Craigslist, pretty much getting what I paid for everything back.
Overall I have to say that I like the gameplay for this more, mainly due to the fact that each play-set plays differently and really gives the consumer variety in that aspect.
I prefer skylanders honestly. Unique moves for each figure, fun story mode with great voice actors (family guy's joe and invader zim ftw rofl), and lots of replay value (pvp, leveling/mastering, level completions). But the toy box mode of DI makes it a great conpetitor, and after they learn from this first one the second could very easily be a skylanders destroyer.
Post by hermanmunster on Sept 5, 2013 20:59:21 GMT
Based on my experience with both games:
With Skylanders, the concept seems to be smash destroy, open door, repeat. I don't have a problem with that, but it gets VERY repetitive FAST, and the multiplayer is pretty much just battle arenas.
With DI, the concept seems to be, smash, collect unlock, with the multiplayer aspect being build an awesome world where you're essentially creating your own game in a sense.
This being said, Both games are cool for different reasons. Skylanders lets you play ANY character in ANY level/playset, and in addition to the "unlockable" character specific permanent buffs you can buy for each you can find hats which are interchangeable among all your owned characters. With Skylanders Activision can pretty much can do anything with their characters just by imagining random new ones with each expansion, whereas DI has a certain set (albeit HUGE) "pool" of characters to draw from. Seriously we're never going to get a completely original "created for DI" character to use in game.
DI lets you think about what you're building, or strategize to complete a collectible mission, and it has the most awesome characters available (in theory, due to the licenses Disney holds). I love the Power Discs as both a collectible medium, and as an easily swappable buff set. I'm a huge fan of games that spare the mindless action for something even a little more innovative to break up the monotony. For every "Portal" type game out there there are 10,000,000 Call of Duty sequels or imitators.
Either way, both games have me going broke happily.
Was debating between infinity and swap force. I liked the Disney aspect of infinity and thought it would appeal to my son more before skylanders would.
The swapping of the new characters seem interesting but the different playsets and building won me over.
Still interested in trying swap force but just don't know if it would have the replayability of Infinity
The main downside to DI is it suffers from bad dlc lol disc locked content instead of downloadable content. Whats in the game is pretty much all we'll ever see. No mini figures or any surprises in its future. But either way you go you have to buy a new starter pack (old portals wont work on swap forces new tech). But theyre both a blast imo so cant go wrong with eithet, but DI is a bit more family oriented. Herman summed it up pretty well
I was thinking about that earlier in the car. And I thought of that exact point. I get not adding a campaign the development cost woulda been high and thegame is focused all around the toybox. Toybox would be great with a better online component ala little big planet. Building toy boxes is fun but I have no one to share it withso it gets boring. Also can't imagine how many great levels I'm missing out on because of this infuriating game design. Far as skill trees go my 7 yr old grasps it just fine on skylanders and gets really excited when he reaches a filled out tree and has a bamf skylander.
My main gripe is movesets diversity, characters without matching playsets, and JACK (there will be sky and texture sets for nbc, but if you make a playset who is jack gonna play with lol)
As fun as DI is, I actually prefer Skylanders a bit more.
I like Skylanders action/adventure gameplay and how the skills actually evolve for each Skylander both cosmetically (Sometimes changing their in-game model) and gameplay-wise (You can see skills actually change and get more powerful). It also reminds me of the original Spyro games, which were some of my favorite PS1 games,
Also, i prefer how you unlock everything in Skylanders where you only need one figure of each element (They give you 3, you need 5 more) as opposed to DI where you need all the figures :\
As much as I adore Disney/Pixar and am looking forward to their future characters (Rapunzel, Jack, and Ralph in particular) I like how imaginative some of the Skylanders are
Something else that bothers me about DI, and maybe its just me, but I cant really tell any difference from leveling. My mr incredible destroys monsters at lvl 15 at the same point as lvl 1 it feels like.
Something else that bothers me about DI, and maybe its just me, but I cant really tell any difference from leveling. My mr incredible destroys monsters at lvl 15 at the same point as lvl 1 it feels like.
Yep, only difference is the vault spins and gold statue in Hall. Have to keep in mind, this was a first attempt for a failing side of their business. This is equal to Squaresoft and Final Fantasy 1. I'm sure DI2 will be bigger and better. May still try and deviate from the Skylander model but then again if Swap Force is big they may copy a bit more. If DI2 is the same as one though I don't think I'll be there for the ride next time.